AI Insights · Timothy · July 2021
Top 5 Character Collection Games on Android in Middle East Q2 2021
In Q2 2021, the top 5 character collection games on the Android platform in the Middle East showed varied trends in downloads, revenue, and active users, with notable performances from Subway Surfers and Free Fire.
In the second quarter of 2021, the top 5 character collection games on the Android platform in the Middle East exhibited diverse trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides an insightful look into these metrics.
Subway Surfers saw a stable weekly revenue throughout Q2, peaking at approximately $1.8K in the week of June 14. Weekly downloads fluctuated, starting at around 64K at the beginning of April and rising to over 72K by the end of June. Weekly active users also showed a positive trend, increasing from 822K at the end of March to nearly 934K by the end of June.
Free Fire from Garena International I experienced significant weekly revenue, reaching a high of approximately $245K in the week of May 10. Weekly downloads peaked at around 69K in mid-April but gradually declined to just under 50K by the end of June. Weekly active users remained strong, peaking at approximately 3.7M during May before stabilizing around 3.6M in June.
Extreme Car Driving Simulator had modest weekly revenue, with the highest being around $1.2K at the end of March. Weekly downloads remained relatively stable, hovering around 48K at the beginning of April and ending slightly lower at 44K in late June. Weekly active users saw a minor decline, starting at 213K and finishing the quarter at approximately 203K.
Talking Tom Gold Run by Outfit7 Limited showed varied weekly revenue, peaking at around $1.1K in mid-April. Weekly downloads demonstrated an upward trend, starting at 28K at the end of March and reaching nearly 50K by late June. Active users also increased from 462K to about 519K over the same period.
Finally, Brawl Stars from Supercell had notable weekly revenue, peaking at approximately $219K in the week of June 21. Weekly downloads experienced a slight dip, starting at 44K at the end of March and decreasing to 24K by the end of June. Weekly active users remained fairly stable, starting at 684K and ending the quarter at 658K.
These trends highlight the dynamic nature of the mobile gaming market in the Middle East. For more detailed insights, visit Sensor Tower.